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🧊 Still Lifes

Still lifes are patterns that don't change from one generation to the next. Every living cell has exactly 2 or 3 neighbors, and no dead cell has exactly 3 neighbors. They're the stable endpoints many simulations reach.

Block

2×2 · 4 cells

The simplest still life. A stable 2×2 square where each cell has exactly 3 neighbors. Discovered immediately after Life's creation.

Most Common
🍯

Beehive

4×3 · 6 cells

A hexagonal-shaped still life. The second most common naturally-occurring pattern in Game of Life.

🍞

Loaf

4×4 · 7 cells

Named for its bread-like shape. A common still life that appears naturally from many initial configurations.

Boat

3×3 · 5 cells

A triangular still life resembling a small boat. One of the most common 5-cell patterns.

🛁

Tub

3×3 · 4 cells

A diamond-shaped still life. The smallest still life that isn't a block.

🔄 Oscillators

Oscillators are patterns that cycle through a series of states before returning to their original configuration. The number of generations in one cycle is called the period.

Blinker

Period 2 · 3 cells

The simplest and most common oscillator. Three cells in a row flip between horizontal and vertical orientations.

Period 2
🐸

Toad

Period 2 · 6 cells

A period-2 oscillator made of two offset rows. Appears to "hop" between two states.

Period 2
🔦

Beacon

Period 2 · 6-8 cells

Two diagonally adjacent blocks that flash on and off at the corners. Creates a "blinking" effect.

Period 2

Pulsar

Period 3 · 48 cells

One of the most recognizable oscillators. A large, symmetrical pattern that creates a mesmerizing pulsing animation.

Period 3
🔟

Pentadecathlon

Period 15 · 12 cells

A period-15 oscillator—one of the longest-period oscillators that occurs naturally. Named for its 15-generation cycle.

Period 15

🚀 Spaceships

Spaceships are patterns that translate across the grid over time, returning to their original shape but in a different position. They're essential for building complex Life constructions.

✈️

Glider

Period 4 · 5 cells

The most famous Game of Life pattern. The smallest spaceship, it moves diagonally at c/4 (one cell per 4 generations). Discovered by Richard K. Guy in 1970.

Diagonal · c/4
🛩️

Lightweight Spaceship (LWSS)

Period 4 · 9 cells

The smallest orthogonally-moving spaceship. Travels horizontally or vertically at c/2 (the speed of light for orthogonal movement).

Orthogonal · c/2
🛫

Middleweight Spaceship (MWSS)

Period 4 · 11 cells

A medium-sized orthogonal spaceship. Similar to LWSS but one cell wider. Also travels at c/2.

Orthogonal · c/2
🛬

Heavyweight Spaceship (HWSS)

Period 4 · 13 cells

The largest of the three "standard" spaceships. Two cells wider than LWSS. The maximum width for stable orthogonal ships of this type.

Orthogonal · c/2

🔫 Guns

Guns are stationary patterns that repeatedly emit spaceships. They were crucial in proving that Life patterns can grow without bound. Bill Gosper discovered the first gun in 1970, winning a $50 prize from John Conway.

🔫

Gosper Glider Gun

Period 30 · 36 cells

The first known gun and the first known finite pattern with unbounded growth. Emits a new glider every 30 generations. Discovered by Bill Gosper in November 1970.

Historic · 1970
🎯

Simkin Glider Gun

Period 120 · 36 cells

A glider gun discovered by Michael Simkin in 2015. Notable for having the same cell count as the Gosper Gun despite its longer period. Emits gliders every 120 generations.

Compact

🎮 Try These Patterns

All these patterns are available in the simulator's pattern library. Select one, rotate it, and place it on the grid to see it in action!

Open Simulator →

📚 Pattern Classification

Game of Life patterns are classified based on their long-term behavior:

  • Still Lifes: Patterns that never change
  • Oscillators: Patterns that cycle through states and return to their initial configuration
  • Spaceships: Patterns that translate across the grid while cycling
  • Methuselahs: Small patterns that take many generations to stabilize
  • Guns: Stationary patterns that repeatedly emit spaceships
  • Puffers: Moving patterns that leave debris behind